


SL120 blah blah blah, go try playing as a sorcerer or cleric at 120 then come back and cry. Thats a total of sl135 only to buff your Lothric greatsword. To have a strength/faith one you need 35-40 health for trades, 18 att for 3 *****ing spells of 1 cost,27 at least to use your strength weapon efficiently, 27 vit for armour protections and poise, 40-50 strength for decent damage, 16 dex if you plan to use something like Lothric Ultragreatsword, and 30 faith not for damage, only to use spells. A perfect build, flexible and with enough survivality. An example: a 120sl quality build knigth based have 40/27/27/40/40 in vig/end/vit/strength/dex. This happens because SL120 punishes builds that needs to invert more than 5 stats with such high soft caps. I dueled a lot vs pyros, sorcerers and more variety. I was happy, i had a lot of invasions and didnt feel underpowered. 26 vit to have enough armour to 20.8 poise and tank with my hyperarmour. 25 end to have 3 fugs swings and a roll (basic strategy to bait an attack and win the trade). Got 35 health to have 1330 with FAPS and Lifering+3 and easily trade off with ultraweapons. Then i moved to 150sl: Got 30/30 faith int to power up pyros and got decent damage. The build was underpowered, i couldnt trade with a FUGS because lack of poise, had little pyros to use with low damage, and not enough health to versus a quality one. I had a strength pyro 120 build with 27 health 18 att 20 end 20 vit 50 strength 18 dex (for speed casting, THANKS FROM) 20/20 int and faith with pyromancer start. Poise being obligatory for everyone that wants to win a trade with a ugs, needs at least 20 poise to not stagger a katana or straightsword, not further more like a greathammer even a greatsword. Having high sweetspots for int and faith like 60-50 and 30/30 for pyro.

The arenas not embered, invasions not embered vs a gank fest. Then everyone jumped to 150 because health diminish when invading/dueling make duels a oneshot competition. I saw this example in Bloodborne, where people discussed meta sl from 100 to 120. My quality builds domained when my pyros and strength builds lacked force to compete. Not because everything is viable, because the players skill matters in this game. Played a 120sl quality, strength/pyro, dex/int, pure strength builds and all got goods results like 99 tongues and 60 sun medals etc. Sl 120, 125 if you wanted to invade 140s and so. That said.most players aren't that good and most people are fun to play against with, if you don't really care about high level play, you can have a lot of fun, using these concepts but not relyng to them to the extreme, trying to predcit your rival next moves, study his reactions and try to overcome your weapon/build of choice weaknesses rather to just change to meta weapons or favorable matches or be incredible reactive.To all the people who thinks 150sl is just a overkill let me tell you a story: I played this game a lot following the meta rules.

This has a problem: High level gameplay (if we can call it that) is incredible reactive as in, players will wait for the rival to act so they can counter or react to whatever action they are perfoming, high level players like DamnNoHtml are really boring to watch, because well, high level play is about just spacing and timing. That means the game is very enjoyable for people like me that are too old to learn cancel moves, combos and whatever shit like that present in fighting games. That's all there is, seriously, there's some advanced tricks (raviolli step) but they are basically the "360 jump and snipe shot" version of the Dark Souls of moves: It looks very cool, but any half decent player would own you hard. You see, Dark Souls 3 PvP (and basically Dark Souls PvP in general) basic concepts are at a fundamental level the same basic concepts you can find in any fighting game, Dark Souls is about spacing and timing (and mindgames) same as any fighting game out there. I was meant to post in this thread on this past weekend and then.I just forgot lolĪt a competitive level? Fuck no, is really unbalanced and with a very low skill ceiling.
